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Universal music center

Although architecture itself does not have the task of representing processes inside objects,  it is assumed that it can be of great importance to the objects where that presentation can contributes to development. This thesis evolves from research on audio-visual perception of spaces inside an object through a facade. Specifically, it deals with the question - how architecture can present the processes of creating music inside music companies, which redefines the ways of using specific spaces. The main objective of this research is to identify the elements that influence the manifestation of the observer-space-music event. The levels through which this multi-relation is realized in architecture entail defining a well-defined spatial framework. In the case of this research, it is a music company viewed as a "corporate theater", a company whose production processes are viewed as performances on publicly available scenes that represent live commercials. Spaces for creating and performing music set as scenes-live commercials inside a music company- " corporate theater ”and the venues intended for observers of these scenes are the main focus of this research. They are crucial and are explored within the typologies of "corporate theater" present in the music industry.
Key words: Audio-visual experience; Corporate Theater; Interactive spaces; Music platform.

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